JasonFelixStudio.com
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 »  Clients---> Resume---> Informational Links---> Contact

Clients--->
Video Game Industry
Flagship Studios
Arkane Studios
Electronic Arts
Atari
Nihilistic Software
Blizzard Entertainment
Mattel Interactive
Mindscape Software
Math Engine
Broderbund Software
Film & TV Industry
Cartoon Network
Disney
Savage Frog Animation Studios
Print and Book Industry
Del Rey Books
Random House
Palace Press International
Wizards of the Coast
White Wolf Games
Upper Deck
TSR
Holistic Designs
Eden Studios
Steve Jackson Games

Resume--->LinkedIN Resume


Informational Links:
Video Interview @ WonderCon 2006
Interview for Star Wars
Blog on MySpace
Database of all the books that Jason worked on.
Midwest Monster Book Review
Gamasutra Interview(FYI: account required)


Interested in hiring Jason for your next project?
Please send all emails with a detailed request for your needs and project duration to jfsalvaged@hotmail.com


 »  Intro ---> Bio---> Appearances

Intro--->Jason has over 13 years of working experiece in the entertainment industry creating everything from concept art, illustrations, 3d animation, 3d models, and cinematic direction. He has worked on high profile video games such as StarCraft:Ghost, Prince of Persia 3d, and Hellgate:London. Besides video games, Jason's work has appeared in numerous publications which reached both national and international distribution. Below you will find a list of past and present clients.

AutoBio---> I came from a family heritage where artistic talent was nonexistent. Perplexed by my curiosity to draw and paint scary things, my family shoed away my interest as a mere ‘hobby’. While paper and pencils were plentiful, my ambitions were silently hidden. What propelled me to draw more as a teen was playing AD&D with my friend and endless playing any video game that I could get my hands on. At the age of 17 I self published and distributed a comic book called “Chaos”. It was mediocre, but learned a valuable lesson of how to create a product & sell it. After graduating from high school, I started freelancing for White Wolf Games creating black & white illustrations of Vampires and Werewolves. 5 years later I relocated to San Francisco seeking a job in the video game industry. It took over 3 years of hunting before I landed my first job creating artwork for Price of Persia 3d. Having a natural intuition to adapt new technologies, I learned how to create 3d models, rigs, and animations. At present: In addition to creating conceptual art, I also know every step of how to create a final 3d game asset, which has proven invaluable to knowing the limitations of what to design for the gaming industry & film.


Appearances for 2008---> Massive Black's Workshop in Seattle, WA--> Jan 4th-7th




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